For anyone who's looking forward to running aircraft and seeing how dependent and unstable aircraft can be, I'm going to make an errata change to the game with 2 of the new resources I have planned for Sub Hunt. To go along with the air side theme to this set and the CV Conversion Defense cards, I've decided to make 2 new resources that have hangers for aircraft. These resources can take any aircraft in the game. The icon will look exactly like the aircraft hanger icon used on carriers throughout the game and will have the number of aircraft cards that can be equipped. One is a Worldly resource and the other is a Specialty, and they will have Instant affects that can be activated. These will come more in handy with aircraft decks and add a more realistic spin to things. I've already started testing this and it looks to be powerful for aircraft. I'd like to see how I can balance all the different archetypes in the game.